Also check out the LiVE Flyer (1 page, english) for a brief usage
or watch the LiVE Intro Video (30 min, german) for a detailed usage and feature overview.
Live Video Experience (LiVE) is a semi-interactive up-front training broadcasting setup,
developed by Dr. Ralf S. Engelschall, and providing the following unique features:
LiVE combines the trainer camera and the training content into
a single high-quality video-stream with a resolution of 1080p (1920x1080px)
and 30 frames-per-second (fps). This noticably improves the overall
training experience in contrast to standard video conferencing
solutions like ZOOM, Skype or Microsoft Teams.
Unique Up-Front Training Features:
The trainer can mix his camera and the output of multiple input devices,
and use a Head-Up-Display (HUD) to enrich the resulting video-stream. The HUD
itself provides remote controllable display widgets: agenda, progress bar, training title,
attendee counter, company logo, banners, break timers, visual closures and even a confetti bomb.
In addition, the HUD provides remote controllable and input receiving widgets: text/audio based
popups, boolean/numeric/textual votings, ad-hoc emoticons and continuous feeling statistics.
Self-Hostable, Secure, Open Source:
LiVE consists of Open Source Software (OSS) components, both
on the sender, central relay service and receiver side.
The trainings are protected by access codes and all network communication happens
transport encrypted. As a result, LiVE can be fully self-hosted on premise,
or running in a private or public Cloud.
Live Video Experience (LiVE) consists of three particular components:
This component is run at the server-side of a LiVE session
and relays the RTMPS video-stream and MQTTS event-stream betweeen the
trainer and the trainees. It is primarily based
on the Open Source software components
SRS for RTMPS and Mosquitto for MQTTS.
This component is run at the trainee-side of a LiVE session,
receives the RTMPS video-stream from the LiVE Relay
and sends the MQTTS event-stream to the LiVE Relay.
It is primarily based on the Open Source software components
Electron and FFmpeg.